TALASON
STUDIO

Small by design. Senior by default.

Physics & flight models integration

Integrating physics engines into simulations, games, AI training environments and networked multiplayer, from flight dynamics to vehicle and rigid-body physics

AI

Behavior trees, navigation, OpenCV perception, local LLM orchestration, and reinforcement-learning training in our own C++ engine, with thousands of physics environments running in parallel on the GPU

Engines

Unreal Engine 4 / 5, Unity, custom C++ engines with OpenGL, EnTT and an integrated editor

XR

HoloLens 2, Meta Quest, Oculus Rift, Kinect

Platforms

Windows, Linux, Android, embedded and Raspberry Pi, Linux / BSD servers

Maps & digital twins

Earth-scale 3D terrain with Cesium and BlackShark.ai in Unreal Engine, positioned in real latitude / longitude / altitude, and our own tile-map renderer for OpenStreetMap, Esri satellite, CARTO and MapTiler, with OpenStreetMap address and building data

Talason emblem, a figure drawn in light and circuitry

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