Small by design. Senior by default.
Physics & flight models integration
Integrating physics engines into simulations, games, AI training environments and networked multiplayer, from flight dynamics to vehicle and rigid-body physics
AI
Behavior trees, navigation, OpenCV perception, local LLM orchestration, and reinforcement-learning training in our own C++ engine, with thousands of physics environments running in parallel on the GPU
Engines
Unreal Engine 4 / 5, Unity, custom C++ engines with OpenGL, EnTT and an integrated editor
XR
HoloLens 2, Meta Quest, Oculus Rift, Kinect
Platforms
Windows, Linux, Android, embedded and Raspberry Pi, Linux / BSD servers
Maps & digital twins
Earth-scale 3D terrain with Cesium and BlackShark.ai in Unreal Engine, positioned in real latitude / longitude / altitude, and our own tile-map renderer for OpenStreetMap, Esri satellite, CARTO and MapTiler, with OpenStreetMap address and building data

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